airconsole - Unity and onGameReady not defined -
this based off of air console demo github.
i compiled "basic" example web (no alterations), , set locally, , ran simlulator syntax teh website.
the controllers load properly, screen not.
it has several errors when ran:
(program):1 uncaught securityerror: blocked frame origin "http://machinename" accessing frame origin "http://www.airconsole.com". protocols, domains, , ports must match. and also:
exception thrown: referenceerror: ongameready not defined,referenceerror: ongameready not defined @ eval (eval @ _js_eval_evaljs (http://machinename/unity/release/build-webgl.js:1:156420), <anonymous>:1:1) @ eval (native) @ _js_eval_evaljs (http://machinename/unity/release/build-webgl.js:1:156420) @ array.wrb (http://machinename/unity/release/build-webgl.js:16:784695) @ ykk (http://machinename/unity/release/build-webgl.js:7:594173) @ wkk (http://machinename/unity/release/build-webgl.js:7:593680) @ array.rpf (http://machinename/unity/release/build-webgl.js:9:667389) @ array.lwm (http://machinename/unity/release/build-webgl.js:8:87554) @ object.zin [as dyncall_iiii] (http://machinename/unity/release/build-webgl.js:29:39143) @ invoke_iiii (http://machinename/unity/release/build-webgl.js:1:356104)module.printerr @ screen.html:34 unityconfig.js:76 invoking error handler due uncaught referenceerror: ongameready not defined
the ongameready method defined in webgl templates folder included in unity plugin. make sure import , keep entire webgl templates folder in project.
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