mesa - OpenGL: Mesa3D: How to disable dither, animations, etc. to speed up static rendering? -


i using mesa3d opengl library , using sw renderer only. possible modify mesa3d library source disable animations, shades, dithering, etc maximize performance of showing static images? trying use application , wish disable dynamic 2d/3d effects (such animations, sliding, etc) , make run faster , optimize showing static images.

how go doing this?

is possible modify mesa3d library source disable animations, shades, dithering, etc maximize performance of showing static images?

no, because nothing of done mesa. opengl, , extension mesa sophisticated pencil draw onto framebuffer canvas, 1 point, line or triangle @ time.

any effect, animation, shading , on implemented application you're running. mesa provides means draw each , every single frame, 1 one. doesn't animation logic.


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