Three.js buffergeometry disappears after moving camera to close -
my buffergeometry disappears after moving camera close. can see in drawcalls three.js example has trackballcontrols
. in case it's alot worser. points disappear @ distance 0 400 , lines disappear @ distance 0 100. objects working fine simple geometry not buffergeometry. found out has centroid of buffergeometry. tryed use different camera's, change camera range , still doesn't work. how can stop objects disappear after moving camera?
update
got working adding linesmesh.frustumculled = false;
, removing geometry.computeboundingsphere();
. help.
three.js thinks object outside frustum.
add
linesmesh.frustumculled = false;
and should stop disappearing
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