Three.js buffergeometry disappears after moving camera to close -
my buffergeometry disappears after moving camera close. can see in drawcalls three.js example has trackballcontrols. in case it's alot worser. points disappear @ distance 0 400 , lines disappear @ distance 0 100. objects working fine simple geometry not buffergeometry. found out has centroid of buffergeometry. tryed use different camera's, change camera range , still doesn't work. how can stop objects disappear after moving camera?
update
got working adding linesmesh.frustumculled = false; , removing geometry.computeboundingsphere();. help.
three.js thinks object outside frustum.
add
linesmesh.frustumculled = false; and should stop disappearing
Comments
Post a Comment