xcode - UnrealEngiine4 First Programming QuickStart try and unexpected (?) results -


going through unrealengiine4 programming quickstart

and i'm using osx 10.10.5. , xcode version 7.0 (7a220) , ue4.9.1

when create class, , add code in xcode, compile.

i bunch of warnings - should care?

they are;

in quickstart.xcodeproj: ! update recommended settings: 1 target 'ue4cmdlinerun' - adopt "product bundle identifier" build setting 2 target 'ue4game - ios' - adopt "product bundle identifier" build setting 3 target 'quickstart - ios' - adopt "product bundle identifier" build setting these 3 want change info.plist cfbundleidentifier key each 4 project 'quickstart' - turn on "build active architecture only" when debugging 5 project 'quickstart' - turn on "enable testability" when debugging

then: warning: --resource-rules has been deprecated in mac os x >= 10.10! , others that

then, looking @ project document itself, xcode says it's using xcode 3.2-compatible settings.

i have bunch of questions, it's about; heck going on? installed , thought ready go ue4... doing wrong? got far step 3.3 in tutorial.

  1. can accept 'recommended settings'?
  2. can fix obsolete resource rules setting?
  3. can change project document format later xcode 3.2?

any guidance on appreciated!

this seems have been fixed in 4.10.4 of ue4 - still don't allow 'suggested settings' happen. i'll , try well.


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