xcode - UnrealEngiine4 First Programming QuickStart try and unexpected (?) results -
going through unrealengiine4 programming quickstart
and i'm using osx 10.10.5. , xcode version 7.0 (7a220) , ue4.9.1
when create class, , add code in xcode, compile.
i bunch of warnings - should care?
they are;
in quickstart.xcodeproj: ! update recommended settings: 1 target 'ue4cmdlinerun' - adopt "product bundle identifier" build setting 2 target 'ue4game - ios' - adopt "product bundle identifier" build setting 3 target 'quickstart - ios' - adopt "product bundle identifier" build setting these 3 want change info.plist cfbundleidentifier key each 4 project 'quickstart' - turn on "build active architecture only" when debugging 5 project 'quickstart' - turn on "enable testability" when debugging
then: warning: --resource-rules has been deprecated in mac os x >= 10.10! , others that
then, looking @ project document itself, xcode says it's using xcode 3.2-compatible settings.
i have bunch of questions, it's about; heck going on? installed , thought ready go ue4... doing wrong? got far step 3.3 in tutorial.
- can accept 'recommended settings'?
- can fix obsolete resource rules setting?
- can change project document format later xcode 3.2?
any guidance on appreciated!
this seems have been fixed in 4.10.4 of ue4 - still don't allow 'suggested settings' happen. i'll , try well.
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